Biography

I am Programme Area Lead for Games in the School of Film, Media, and Creative Technologies at the University of Portsmouth. My research interests lie in the creative interpretation of ambiguity in games, and also how "constrained writing" techniques can be applied to Game Development. 

Research interests

My PhD thesis was entitled "A Grounded Theory of Emergent Benefit in Pervasive Game Experiences". The thesis examined ways in which players of games creatively interpret the more ambiguous rules in order to better satisfy their needs in the everyday world, such as socialising, learning and expressing individuality.

Research outputs

2022

Virtual reality as a pain distraction modality for experimentally induced pain in a chronic pain population: an exploratory study

Brown, P., Powell, W., Dansey, N., Al-Abbadey, M., Stevens, B., Powell, V.

12 Jan 2022, In: Cyberpsychology, Behavior, and Social Networking. 25, 1, p. 66-71, 6p.

Research output: Article

2021

Developing an empathy spectrum for games

Jerrett, A. M. L., Howell, P., Dansey, N.

1 Sep 2021, In: Games and Culture. 16, 6, p. 635-659, 25p.

Research output: Article

2020

Creating meaningful games through values-driven design

Jerrett, A. M. L., Howell, P., Dansey, N.

29 Sep 2020,

Research output: Conference contribution

View all my research outputs